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Dolphin 1. (in pairs)

Do you know the cold and warm game? It’s very simple: if the participant doesn’t find the good direction, he gets cold. If they on the right direction, they get warm. Dolphin activity is similar, with only positive feedback - as the dolphins are tamed. 

An easy-to-operate exercise among participants with different hearing conditions.

Details of activity


Introduction to Sign communication | Cooperation with a partner | Inclusion in the situation | Active involvement and presence | Monitoring | Impulse transmission and reception | Creativity | Partner change | Positive feedback


Participants are divided into pairs. The activity leader and the co-trainer present the task together. One of them guesses a task for the other (this should be a simple activity with some available object, for example, pick up a pen from a table in the room or sit on a chair). The trainer does not tell the task tot he partner, but only evaluates his partner's activities with positive feedback. The other guy, the Dolphin, has to figure out what his job is. The Dolphin can start any activity in the room by closely watching the “tamer” to see when he will receive positive feedback from the trainer (this could be a sound or, in the case of Deaf participants, a visual sign, like applause in SL). If the Doplhin is heading in the good direction, he’ll get feedback. If he doesn’t start in the right direction, there’s no feedback (the game differs from a cold-warm game in that there’s no “cold” but just “warm”). The Dolphin needs to be creative and keep trying all sorts of directions and activities until he gets confirmation and finally finds his job. After the presentation, participants will try wordless dolphin training in pairs (both members of the pair in both roles).

For beginner or young groups, the facilitator directs the process and can help couples if they are not creative enough to come up with activities or if the reinforcement is not clear.

Eligible competencies, skills, attitudes

Importance of positive feedback | Partner work | Cooperation in a complex task | Working with a partner different from you  | Wordless communication

Related or background activity

Not a beginner's game. The group paticipants already needs to know each other. Next step: Dolphin 2 - group game.

Form of work

Whole group, pairs

Time of activity

25-30 minutes

Age group

Over 12 years of age

Tool, material




Deaf Culture / awareness / discussion

For Deaf participants only need to be signed the instructions, because after that the activity takes place without words. In integrated groups, a very good sensitization process can start with deaf-hearing pairs


If the practice works well: swap. Try it with a new partner!

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