In this long-format, high-difficulty activity, we can use all of our senses and there is no limit to our creativity. We learn concepts, but after formal learning, we deepen our knowledge by playing games, acting, drawing, moving, personalizing objects - and having fun!
The name of the activity is "hurricane" because the tools used for express the concepts - as we"re going “down” - is constantly shrinking throughout the process.
In our project, we worked with a hearing-deaf mixed group and worked out the following concepts:
Bilingual education | Discrimination | Ratification of Sign Language | Independent living | Integrated education | Reasonable accommodation | Free choice of interpreter | CODA
Details of activity
Deepen and apply concepts that can be learned through formal learning – through non-formal play and creativity, with a changing and diminishing number of tools.
We form teams of 4-5 people. We work with as many concepts / definitions as many teams as we have (3 minimum). The concepts are selected based on the topic we are working on with the participants (eg basic concepts of human rights, disability, environment). Before the activity, the concepts have to be defined separately by the activity leaders. Definitions of paragraph 1 length and sticky notes of concepts have to be printed in 1-1 copies. Teams pull concepts out of a hat.
In Round 1, the concepts are formally interpreted and discussed, related personal experiences are recalled within each team (handing out of printed definitions, max. 10 minutes of work), and then one speaker per team summarizes the essence of the definition to the other teams in 30 seconds. The concept sticky notes are returned to the hat. In Round 2, one person from each team pulls a concept from the hat (not the same as in Round 1). This player tells his team the concept in one short sentence, who have to figure it out within 1 minute based on their knowledge gained in the previous round. If it succeeds, they scored a point. After 1 minute, if the player's team fails to figure out the solution, the other teams can rob and win 1 point.
Round 3: another pull from the hat (not the same), a new player from the team shows / pantomimes the concept to his team. After 1 minute: other teams rob
Round 4: another pull from the hat (not the same), a new player from the team draws the concept for his team. After 1 minute: other teams rob
Round 5: Another pull from the hat (not the same), a new player shows the concept to his team with prepared objects. After 1 minute: other teams rob
Round 6: Another pull from the hat (not the same), a new player from the team shows the concept to his team in one move. After 1 minute: other teams rob
Round 7: Another pull from the hat (not the same), a new player from the team expresses the concept to his team with a facial expression. After 1 minute: other teams rob
Round 8: Another pull from the hat (not the same), a new player from the team expresses the concept to his team with one voice. After 1 minute: other teams rob
The number of circles is arbitrary and can be changed depending on the participants (eg in the case of deaf participants, the voice circle cannot be operated). The team that collects the most points wins.
Eligible competencies, skills, attitudes
Creating an atmosphere | Active presence | Attention | Play without a tool | Fantasy | Changing strategy | Gesticular expression | Power of presence | Don’t afraid to fail | Self-expression | Body expression | Using the space | Nonverbal means of expression | Observation
Related or background activity
Long-format, high-difficulty nonformal activity can be played at the apex of a structured process; it is recommended that the activity be preceded by short and other long nonformal activities and by strengthening the relationship and group awareness between the participants.
Form of work
Group game, groups of 4-5 people. A large group (30-40 people) can also play
Time of activity
About 150-180 minutes
Over 14 years
Pre-selection and printing of concepts by activity leaders from a topic related to the learning process. Preparing drawing tools and objects to the 4-5. to the circle.
Deaf Culture / awareness / discussion
If we are doing the activity with Deaf participants or in an integrated, deaf-hearing mixed group, it is important that communication is barrier-free. Strive to form mixed-hearing groups and clear communication within groups. The choice of concepts related to deafness and the deaf players' own experiences with it sensitize the hearing participants.
Activity is recommended for camping or a multi-day training process, where it is important for leaders to know the competencies of the participants.